Product
design
LEAD
UX/UI · Industrial Design · Digital & Physical Products
UX/UI · Industrial Design · Digital & Physical Products

I've spent 14 years designing products that live at the edge of physical and digital
— connected devices, interfaces, systems that people actually hold, tap, and rely on. I care about the whole experience, not just the screen.
(01)
Product Strategy & Alignment
I help teams get unstuck. When a product is too complex, too vague, or pulling in too many directions — I bring structure, ask the hard questions, and create the kind of clarity that lets everyone move forward.
(02)
Experience Systems (Digital × Physical)
Most designers work in one world. I work in both. I design ecosystems where hardware and interface aren't separate — they feel like one continuous, intentional thing.
(03)
Execution & Validation
Ideas are only as good as what gets shipped. I stay close to the process — from early prototypes to final delivery — making sure the thinking survives contact with engineering, suppliers, and reality.


















Experience
+14 years ago I started with objects — form, material, the way something feels in your hand. Then interfaces came in. Then connected products. Now I design the whole thing: the device, the app, the system behind it. That's a rare combination, and I use it deliberately.
Years of Experience
Projects Delivered
Adobe Suite
KeyShot
DS Solidworks
Figma
Framer
HTML/CSS
DESIGN PRINCIPLES
Good design doesn't shout. It removes friction, earns trust, and makes complex things feel obvious. After 14 years working across industrial and digital — across Paris, New York, Poland, and Ningbo— that's still what I'm here to do.
Product
design
LEAD
UX/UI · Industrial Design · Digital & Physical Products

Bridging UX/UI and Industrial Design
— connected devices, interfaces, systems that people actually hold, tap, and rely on. I care about the whole experience, not just the screen.
(01)
Product Strategy & Alignment
I help teams get unstuck. When a product is too complex, too vague, or pulling in too many directions — I bring structure, ask the hard questions, and create the kind of clarity that lets everyone move forward.
(02)
Experience Systems (Digital × Physical)
Most designers work in one world. I work in both. I design ecosystems where hardware and interface aren't separate — they feel like one continuous, intentional thing.
(03)
Execution & Validation
Ideas are only as good as what gets shipped. I stay close to the process — from early prototypes to final delivery — making sure the thinking survives contact with engineering, suppliers, and reality.









Experience
+14 years ago I started with objects — form, material, the way something feels in your hand. Then interfaces came in. Then connected products. Now I design the whole thing: the device, the app, the system behind it. That's a rare combination, and I use it deliberately.
Years of Experience
Projects Delivered
Adobe Suite
KeyShot
DS Solidworks
Figma
Framer
HTML/CSS


